The party visited Zannan’s family home. Brandybuck asked for an outfit
to be made by Zannan’s brother, Balixdor. Balixdor also expressed he wants to
open up a shop in Menell Dilth, to put Arvandor Apparel out of business,
because the owner is very unpleasant and mistreats people. Balixdor and Zannan’s
mother Irina are also working on an embroidery design for the Twilight Wings.
It will take about 2-3 days for the logo to be completed (or at least a first
draft of it, for the group to approve).
The group decided to visit the Chapel to Yemoja. There, they met
Enndolynn, the human Priestess of Yemoja, who told them what she knew about the
temple sinking (a few months ago, but unsure exactly when or how quickly it
happened, just that in the span of 2 weeks it was gone). Also explained that
the temple used to have an enchantment that was somehow kept active by the
priests. The enchantment kept the temple from sinking, as well as a bridge from
land to the temple. Elenion made an offering to Yemoja (incense). Vano lit
candles. Lennie communes with Selune and learns that priests in the temple are most
likely dead.
Party goes to talk to druids: at the forest’s edge they see two
terrified kids hiding from a venom troll and 3 ogre zombies. Once safe, the halfling
kids (Mary and Pip) told the party they saw a white bunny and a striped horsey
here yesterday and wanted to see if they would come back, because they made
some pretty flower crowns for them.
The party then meets up again with the two druids, and they are
transported towards the Circle of Yigdrasiil.
Yigdrasiil is Guarded by the Protectors of
Yigdraasil. They protect it from the offspring of the red dragon Nidhogg,
intent on destroying the tree by gnawing at its roots. They protect the tree by
a modified plane shifting spell that prevents anyone from approaching it (the
only way in or out is via a modified transport by trees spell, which requires the
caster to have a blodrur).
-
Sofriss (the Elder Prime of the Druids) has
been scrying on the temple priests up until the moment of their demise. They
were attacked by a creature of great power (a kraken). It appears the creature
has been neutralized, however the temple sunk as a result of the extensive
damage, and the last priests likely could not survive much longer after the
battle. She cannot scry on any of the priests any longer, nor the location,
since the temple has moved from its original location.
-
The druids know about the sahuagin at the lake,
but they don’t know who their leader is. There seems to be a greater force at
work, but any attempts to approach the temple have been unsuccessful due to the
sheer volume of enemies.
-
The druids also mentioned the temple of
Yemoja may have a portal to Necelia, and it could be what the enemy was after.
This portal would require an amber orb made from the amber of Yigdrasiil. An
alternative is planting the Yigdrasiil seed at the altar in the temple.
-
Concerns that the hag now has the amber (had
been stolen by Nidhogg and given to the Drow Queen).
-
Concerns that there is something evil
residing in the temple now. Something that may have brought in the Sahuagin.
-
Concerns that the corruption will advance
further if nothing is done, but druids can barely spare any scouts, because
they need their numbers to keep the enchantment going to protect Yigdrasiil.
-
The corruption of the lake itself is very
dire to the forests surrounding it.
-
Druids mentioned there used to be people that
lived underwater. They were good people, called “The children of Yemoja”, but
haven’t been seen around since the Sahuagin took over the lake.
- Druids will work on enchantments or items that could help the party in
the temple quest.
-
The druids understand the need to protect family (when Hazel mentions
her kidnapped brother), and assured the party that this matter is urgent, but
not as urgent as saving the life of a child that’s in immediate danger.
-
The druids also offered to take the party to the edge of Alusfaenvandor
forest, closer to Multruvia.
Long rest in Cathrill. Level up.